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| For 5 years after Doom was released, similar 3D shooters were known as "Doom clones", so much of an influence was it. Fans were making their own levels and sharing them with others on the internet. However, due to the slow speed of modems in these days (even slower than 56k) it was tough to download these, so many companies put out collections of Doom 1 & 2 levels on cds for fans to buy. Often, these were unlicensed and took levels and sold them for a quick profit without even having permissions of the various fans who made them. Companies then began to sue for others taking advantage of their copyrights and this trend would all but disappear in a couple of years. Star Wars: Dark Forces was the first successful licensed FPS game. LucasArts had decided Star Wars would make appropriate material for a game in the style of Doom but also added several technical features that Doom lacked, such as the ability to crouch or look up and down. It introduced a linear storyline with levels presented as "missions" with certain objectives to be accomplished, and cutscenes that advanced the plot.
MechWarrior 2 was the first 3D game in the FASA BattleTech sci-fi wargame license. You operate huge lumbering but powerful Mech robots in a battlefield with flight sim-like controls. When 3D cards came along, special versions were created to take advantage of 3D texturing. FPS games have since been bundled as a bonus when people purchase videocards as they are at the leading edge of technology for more advanced graphics. The Pie 3D Game Creation System was one of the earliest ways for home users to create their own games with an all-in one package to design level environments, objects, models and weapons. Some creations tried their luck as commercial games but the quality couldn't compare with polygon 3d engines like in Descent and the upcoming Quake. In the future, most fans would end up trying to make mods for existing game engines instead as a way to learn about game developing and would end up getting more exposure from an already existing fan base of the original game. Video of gameplay for FPS games by Balg()rG: 1995, 1995-1996. |
| 1001 Nights of Doom | Wicked Sensations Inc. | [top] | |
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1001 Nights of Doom includes a map editors, new sound effects, over 1,000 WAD files for Doom 1 & 2, levels for Wolfenstein 3-D, and many more ! | ||
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| Arcade Mania | Corel | [top] | |
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Arcade Mania is a collection of 3 lackluster arcade games from Corel, a company most famous for its Corel Draw series that dabbled in gaming industry with a few titles in the mid-1990s. The game has nothing you haven't seen before. Neutrino: This is a Breakout variant - by using a paddle the player holds a ball in the air and clears other colorful balls up. Lunar Fox: Battlezone variant - The player drives with a tank through alleyways, locates enemies with a radar and kills them. Nova: The player controls a cross-hair and shoots at suddenly appearing robots. Per level is one screen to cover. None of these three games would warrant purchase individually, and putting them together doesn't improve the play value, either. | ||
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| Bad Toys 3D | Tibo Software | [top] | |
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Bad Toys was the first 3D-shooter released for Windows 3.1 and made by Pavel and Libor Valach in the Czech Republic . But, it was only in black & white. Bad Toys 3D is the same game but with 256 colors and needs WinG. The company Happy Toys after having their stocks plunge is bought by Delta Military Systems and becomes Delta Toys. Then on Christmas Day a security guard of Delta toys was charged with shooting his daughter. He claims the shooting was done by a toy. Then DMS could not contact Delta toys, and a SWAT Team was sent in. All men became missing in action. DMS sent in their best man; they had to find out what is going on and kill the threat. You play as a soldier whose mission it is to stop menacing toys with a 4 piece arsenal. There are 25 levels of play. You explore rooms and open doors with your mouse or the keyboard, choosing weapons and collecting ammunition as you go. You run around with a gun shooting yellow smiley-face creatures and fuzzy purple villains. When you run out of bullets you have to use your bare hands and punch the jokers out. Shoot the funny little bad guys when you see them, but remember you have only three lives to spend. Games can be easily loaded and saved in progress. The shareware version includes 3 levels. Funny game. | ||
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| Castaway: The Ordeal Begins | John Gallon | [top] | |
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Another Doom clone which uses the Pie 3D Game Creation engine. You have landed on a planet and you must shoot everything in sight to achive your goal. The Slrrian War has not gone well. The Terran Stellar Union was unprepared for the Slrrian assault. Many worlds, once terraformed into lush gardens and busy cities have been either occupied or annihilated altogether. The Slrrians began to clone many of the captured human prisoners in an effort to increase their number. (A typical Slrrian has only one offspring). The human clones are used to conquer Terran worlds where the Slrrians themselves would suffocate... | ||
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| Complete Doom Accessory Pack Volume IV | Modern Microware | [top] | |
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Here you have the fourth and last volume from a company from New York which sold CDs with stuff downloaded from internet. How original! Here's a complete list of the contents of the disc: 15 Editors for maps, WADs and textures; 11 Frontends including WadMan; 18 Other utilities; 13 FAQs covering every aspect of the games; Three graphic packs (the Imp into Snowman is fun); Three sound packs (including The Three Stooges); 20 "movies", recorded games which might feature more than one recording, and seen together form a little movie; 161 WADs for Doom; 1,091 WADs for Doom II. Note that each WAD can contain more than one level. That might explain why other descriptions of this disc say 500 new levels for Doom and 1800 levels for Doom II. | ||
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| Cybermage: Darklight Awakening | Origin / Electronic Arts | [top] | |
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Cybermage from David Bradley (Wizardry) tried to emulate System Shock. It's an action-adventure with the emphasis on action. You play as a cyborg and are considered dangerous by the ruling dictator. A special unit is sent to kill you which, needless to say, fails. The story is told through hand drawn pictures. Bradleys roots as rpg developer shows with the use of magic and mana, which is dropped by slain enemies. A nice point is that you can hear your own footsteps and breathing which adds to the ambience. The puzzles are sort of lame, and can not compete with those found in System Shock. There are also less posibilities as in System Shock, but this also makes for an easier control scheme. The graphics aren't really impressive but you get to operate a tank and an aeroplane. Unfortunately these vehicles seem to move on 'rails' which limits both fun and realism. After some getting used to game still is fun through some neat design ideas. For instance, to get into the city from the ghettos you have to disguise as a gladiator, which of course leads to some heroic fights with other gladiators. The second half of the game is unfortunately of less quality than the first half. There's no more dialogue to progress the story and one can't shake the idea that the programmers lost their drive and just wanted to finish the game. The game ends as a simple dungeon shooter. This is a shame because the game promised much but doesn't quite deliver. The game unfortunately suffered from the "too much ahead of its time" syndrome common to many Origin games of that period: games with very high hardware requirements that only a handful of gamers can afford. As a result, it never sold well. | ||
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| D-1000 Levels | WizardWorks / GameTek, CDV | [top] | |
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This is an unofficial collection of 1000 add-on levels and resources for the computer games Doom and Doom II, originally sourced from various defunct on-line archives, compiled and distributed by WizardWorks entertainment. The CD has an Installation menu. The package has single- and multiplayer maps. It has a manual with instructions on how to install. | ||
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| D!Match | WizardWorks | [top] | |
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This CD compilation contains 500 deathmatch levels for Doom and Doom II taken from the net and bundled together on one disc. In addition, there are some of the standard doom editing utilities and the D! front end program that serves as the cornerstone to the WizardWorks series of Doom add-on discs. D!Match requires a full copy of Doom or Doom II and a means of connecting to a multiplayer game to use. |
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| D!Zone 150 | WizardWorks | [top] | |
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These are 150 new levels collected from the internet, including game layouts and maps. In D!'s main menu you can change skill levels, challenge another player, select turbo, respawn, select no monsters or fast monsters and much more. The randomizer creates new games by randomly changing "mobile items," such as guns, demons, walls, maps, etc. every time you play. And finally, the configuration section allows you to automatically updates levels, sort players, configure your machine, mouse, screen, and much more. | ||
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| D!Zone 2: for Doom & Doom 2 | WizardWorks | [top] | |
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This is another 1000 Doom and Doom II levels put into this shovelware disc which also features the D! front end. | ||
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| D!Zone 3: for Doom & Doom 2 | WizardWorks | [top] | |
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Another compilation of over 1000 wads for Doom and Doom II. Also contains new graphics, sound, music and more. | ||
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| D!Zone: for Doom & Doom2 | WizardWorks | [top] | |
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This is a large collection of over 900 levels for DOOM and DOOM II: Hell on Earth. Also included are a number of utilities, such as Windows conversions to add DOOM graphics to Windows, and a DOOM WAD Installation shell called D!. These levels were gathered from many level designers, they were not written by Wizardworks. Wizardworks gathered the levels and released them all on one CD. A full version of DOOM V. 1.666 or DOOM II is required to run these levels. |
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| D!Zone2 150 | WizardWorks | [top] | |
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Second part of collection wads for Doom and Doom II. It contains 150 new maps, utils, sounds, music and graphics. | ||
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| DeathDay Collection: for Doom 1 & 2 / Ultimate Add On, The: Collection For Doom | Softkey / Microforum | [top] | |
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This is a rare unofficial level CD for Doom & Doom II, with hundreds of new levels, cheats, editors, sounds, solutions, tricks and lots of graphics / textures. So, how's hell? Now you can build your own levels, fill them with legions of the damned, then sit back and let the fun begin. Or discover the secrets of those who have gone before you. Learn strategies that will give you that winning edge. | ||
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| DeathMatch for Doom I & II | Simitar Entertainment | [top] | |
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Pick from over 1,300 NEW LEVELS for sizzling, hour after hour non-stop DOOM action. All DOOM levels are categorized and play tested for quick action. DEATHMATCH will warp you directly to your selected level of play or you may also stack up to 10 levels to play one after another. | ||
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| Deer Napped | Nic-Ty Entertainment | [top] | |
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As the story goes, one night Santa and his elves were bedding down after a long day of work when, suddenly, they heard a noise. Upon further investigation, they realized that the reindeer were being deer-napped by none other than... Abominable Snow People! Santa has no choice but to send his personal ninja (you) to rescue the poor beasts. Even though Deer Napped has a well-conceived plot, the fact that you can't move really hurts its chances of ever being enjoyed. The Abominable Snow People will come to you though, but even as the ninja kicks at them with his steel-towed work boot, they never seem to take any damage, which is definitely a bad sign. The game does feature outdoor environments though, which is a major plus. Enjoy the scenery for the few seconds you'll actually be in the game. And the game uses the same Pie 3D Game Creation System as Castaway. |
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| Defcon 5 | Millenium Interactive / GT Interactive, Psygnosis | [top] | |
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An underrated game where you have to use the defences of your base to repel invaders who are taking over. It has a good non-linear plot where certain events occur that advance the storyline and you must accomplish various tasks like finding objects, using robots to help you defend, and keeping an eye on oxygen level which can harm you. There are multiple ways to end the game too. | ||
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| Demon Gate: 666 New Levels for Doom 1 & 2 | Laser Magic | [top] | |
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This is a large collection of Doom and Doom II WAD files - Demon Gate was compiled by downloading add-ons for Doom & Doom II off of the internet and then marketed to retail for those who did not have an internet connection. The disc comes with a utilitly called EasyWAD to help sort through all of the files, but otherwise, it took a lot of technical knowledge to figure out how to use the disc. When this unlicensed software was noticed, id Software came knocking with a lawsuit and the software was removed from store shelves. | ||
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| Demon Gate: Mega Collection | Laser Magic | [top] | |
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Get ready to play the toughest action for Doom you'll ever see! With over 6000 levels, you can master 10 levels a day and never play the same level twice for almost two years. Created by veteran-DOOM afficionados, each level has new worlds for you to explore, more demonic monsters waiting for you at every turn, and secret rooms for you to discover. The exlusive "MegeEZ" interface is the easiest DOOM and DOOM II level launcher in the world! | ||
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| Doom 2: The Master Levels | ID Software | [top] | |
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This is a cd produced by ID with extra levels for Doom 2. Some of them are quite good, with adequate architecture and weapon/monster placement. Others are, well, garbage. Still it's a must-have for every Doom fan. The CD contains twenty WAD files created by various authors under contract. The file teeth.wad contains a secret level, so there are a total of 21 levels. As a bonus, a poster and 1830 amateur PWAD files downloaded from the internet (collectively called Maximum Doom) are also included (191 for Doom, 1629 for Doom II and 10 for Heretic). Also of note is that some of the contracted designers for the 21 Master Levels had levels they had previously released on the internet that were included in Maximum Doom. | ||
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| Doom Construction Kit | Ben Morris | [top] | |
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Doom Construction Kit is a sector-based DOS level editor created by Ben Morris. It is similar to DEU in many respects; for example, DCK is mode-based. Versions of DCK before v2.2f were free to download; versions after this must be bought to be used. However, older versions can still be downloaded and have the same features as later versions. 30 freeware levels are also included. |
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| Doom Game Editor | Joe Pantuso / John Wiley & Sons Inc (Computers) | [top] | |
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This book/disk set, written by the person who created the popular DOOM Editor software, guides programmers through the entire process of creating their own DOOM games. And the disk features all the software and graphics needed to create enough mazes to last gamers until DOOM's day! A comprehensive reference to every element of a Doom game--from developing monsters and creating ominous lighting and atmosphere to adding new music and sound effects and inventing a powerful arsenal of weapons and ammunition. It guides non-programmers through the entire process of creating their own Doom games. Offers lots of creative ideas for developing fun and challenging mazes. The CD-ROM features the two popular shareware programs written by the author with additional special new features. | ||
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| Doom Hacker's Guide, The | Hank Leukart | [top] | |
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Hank Leukart has brought these resources together in the "Doom Hacker's Guide", a book of ideas and instruction packaged with a CD-ROM bearing tools, for creating maps; NewWADTool v1.3, a sound, graphics and music editor, and others. | ||
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| Doom Heaven II | Most Significant Bits | [top] | |
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The Ultimate Collection of Add-ons for DOOM Fanatic! Each CD contains over 2,500 additional levels for the "registered" version of DOOM - no other CD provides you with as many levels. Features a state of the art Menuing System with full mouse and SoundBlaster support and DOOM Launch (a customized DOOM WAD manager). Contains: Add-Ons, Cheats, Demos, Editors (create and change levels), FAQs, Hints, Loaders, Maps, Menus, Patches, Shells, Sounds, Utilities & Tools, Weapons, BONUS Games and More. | ||
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| DOOM II Explosion | Red Hot | [top] | |
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DOOM II Explosion contains over 2000 new levels and over 1750 new add-on levels, cheats, programs and sound files. Some of the files can also be used with the game Doom I. | ||
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| Doom II Mania !!! | Tech Express Software | [top] | |
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432 new levels, full 32 level maps, 6 doom 1 to doom 2 convertors, 12 full feature doom2 utilities, doom2 cheat codes/answer to frequently asked questions, 6 level demos, and an easy to use doom2 control center for the ultimate doom2 game are all in one cd-disc and are under managed by the windows style 3d idons menu. You may simply click the icons to get into the amazing 3 dimensions doomed world! only. | ||
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| Doom Mania !!! | Tech Express Software | [top] | |
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525 New Level, 7 different New Graphics, 6 New add-on Audio/Music, 9 full-feature Doom Level Editors, Doom Cheat Codes/ Answers to Frequently Asked Questions, and an Easy-to-Use Doom Control Center for the Great Doom game are all on one CD. It contains an easy-to-use Windows-style icon menu. You may simply click the Icons to create thousands of different new Levels/Graphics/Audio combinations. Plus, new released DOOM v.1.5 Shareware version is also included. | ||
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| Dungeons of Kremlin | Gelios / NewCom | [top] | |
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Yet another Doom clone. What makes this one stand out? Nothing, really - it is Russian though. It takes place in an actual real-life location....the dungeons of the Kremlin. In an excavation near the Kremlin, archeologists have found a mysterious wooden mansion... Something has awakened bad spirits of ancient owners. They have woken up under the ground by a force of evil, releasing bats and mutants. | ||
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| Eternal Prison | Zerbo Software / Laser Point | [top] | |
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This is an undistinguished Doom clone made with Pie 3D Game Creation System. Try to escape from prison against similar grey-dressed guards using weapons like guns, machine guns, bombs and lasers. Find keys to open some doors or bomb them if you can't. | ||
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| Extreme Rise Of The Triad | Apogee, 3DRealms / FormGen | [top] | |
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Missiondisk for Rise of the Triad. The add-on was produced by only two developers from the original team, Tom Hall & Joe Siegler. Generally the maps produced in this add-on were considerably harder than the original game's maps due to tricks that Tom & Joe had learned in the editor since the release of the original. The Extreme ROTT CD also had several other goodies on it. There were some user made level editors, a random level generator from Apogee, maps, sound files, etc. The levels ended up being released as freeware on September 1, 2000. The remaining materials on the Extreme ROTT CD were released as freeware online as part of a "ROTT Goodies Pack" on February 15, 2005. | ||
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| Gore Galore: The Breakout | Jester Software | [top] | |
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One of the many undistinguished Wolfenstein 3D clones that tried to make it commercially as shareware. It used the Pie 3D Game Creation System. An escaped homicidal maniac "BLOODY BOB", satisfies your sickest fantasies in a splatter fest of blood & gore. In addition to Ninjas, you’ll also fight guys in green uniforms that strangely resemble Hank Williams Jr. and Maytag repairmen donned in blue jumpsuits. In your HUD's health display, you'll get crayon scribbles of red on an image of your character as you get injured. As your health whittles down, your flesh will become bones until you turn into a skeleton. Firearms include a shotgun, rocket launcher, a fire extinguisher, and grenades. Setting itself apart from the rest of your weapons is what could only be considered the most inspired weapon of all time – the poo gun, which acts as a hose allowing you to spray gobs of semi-liquefied shit to bury your enemies under. Sure, the game may call it the "goo gun", but the game's documentation explicitly refers to it as the poo gun. | ||
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| H.U.R.L. / Slob Zone 3D / Blob Schlammschlacht 3D | Deep River Multimedia Studio, Flexform Software / Millenium Media Group, Kelly Media | [top] | |
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A 3d-Shooter for kids from 6 to 14. You fight against the filthy army of the piglet Bob. The game takes place in an area called The Slob Zone which is under the control of Bob the Slob, who controls the Hardcore Union of Radical Litterbugs (H.U.R.L.), a legion of oversized creatures such as frogs and cats and has stolen the world's supply of clean underwear and it is up to the player to get it back. The hero's role involves not only staying clean while navigating through the game's ten increasingly messy levels, but also cleaning up after the animals, who have dirtied the landscape with waste items such as banana peels, empty soda bottles, and apple cores. As the player gathers up this rubbish, he will be on the lookout for vending machines where it can be dropped off and traded for weapons: soap, water balloons, and deodorant, which he can use to fight back against the animals as they hurl their trash at him. If an animal is hit too many times, it will stop attacking and usually allow the player to pass. If the player is hit too many times, the screen displays the message "YOU'VE BEEN SLOBBED!" and the level starts over again. The images in the game are mostly digital pictures of figurines created from modeling clay, encoded in an early type of GIF. | ||
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| Heresies Developer's Network CD Occurrence III | Cytech Codehouse / Developers' Network | [top] | |
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Heresies is a utility with a micro-manager and database program that interacts with Heretic and allows the user to enhance and expand operations in conjunction with the basic game. The CD contains several utilities. One is a database filled with various wad (modification) files as well as a level database. There is also an APCi Game Client that basically lets you add and subtract wads and levels to multiple databases as well as connect to any BBS game server running that specific wad or level. Finally, it allows you to utilize the PlayNet Premier Multiplayer Online Service. At the time of release in 1995, a quote lifted from the back of the box indicates this is "...the top APCi Multiplayer Game Server in the country." Also with Heresies, you got 20 free hours of time on this server. | ||
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| Heretic: Magic & Mayhem | Laser Magic, Inc | [top] | |
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This is a collection of 2500 levels for Heretic collected off the internet. There is no interface though, just levels as files on the cdrom with instructions on how to copy them to the Heretic directory and launch them with the commandline. | ||
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| Hexen: Beyond Heretic | RavenSoftware / GT Interactive | [top] | |
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Choosing from a few classes (paladin,necromancer,...)
you are sent into a fantasy Doom-like game. The Doom-engine was enhanced
with breakable glass, particles and fog which add to the setting. It also
popularized the "hub system" of level progression in the genre of FPS games.
Unlike previous games, which had relied purely on MIDI for music, Hexen is
also able to play tracks from CDs. The game's own CD contained soundtrack in
audio format that was exactly the same as the game's MIDI soundtrack but played
through a high quality sound module. However, the most significant improvement
was the addition of wall translation, rotation and level scripting. The
huge levels and the many teleporters in them just make the game confusing.
Puzzles are just presented in the familiar 'find the key' style. It's
twice as big as Doom but not nearly half as fun. In 1997, an updated version called Hexen for Windows 95 was released that has better graphics, improved performance, and supports high resolution up to 640x480.
See also: #3D Game Alchemy, #Arcade Explosion, #Hexen MP: Deathkings Of The Dark Citadel, #H!Zone, #Instant Doom Levels, #Quake 'em, #Superdead |
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| Home Edutainment Collection Volume 4, The | Aztech New Media Corp. | [top] | |
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This contains over 30 programs - 3D and network Games, with over 1200+ new extensions plus managers, utilities and more. It has shareware or demo versions of Doom, Heretic, Wolfenstein 3D, Dark Forces, Magic Carpet, Ken's Labyrinth, Body Count, Corridor 7, Cyclones. There's 1200 new levels for Doom, Doom II and Heretic and a full set of tools for creating your own levels, music, sounds, graphics and animations. | ||
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| I.M. Meen | Animation Magic Inc. / Simon & Schuster Interactive | [top] | |
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The eponymous villain of the game I.M. Meen has a serious pet peeve - he can't stand it when children study. Thus, he creates a magical book that, when read, traps children in Meen's evil labyrinth. As the player, you assume the role of one of 2 new children trapped in the maze. Your mission is to free the other children imprisoned in this dungeon and find a way out for yourself. As you walk around the first-person perspective maze, you will encounter a number of fearsome monsters to make your quest difficult. However, you have the ability to punch the enemies. There are also other magical offensive weapons that you find throughout the game. Plus, I.M. Meen's sidekick gnome, Gnick, has betrayed his master and is offering you assistance where possible. The educational aspect of this game involves completing miniature assignments in order to free imprisoned children. For example, a letter from Gnick to Meen is displayed along with the instructions to correct the 2 punctuation errors contained in the text. Once the player successfully completes the task, a fellow captured child is freed. | ||
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| Immoral Cumbat | Coresoft | [top] | |
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"Immoral Cumbat" is an adult first-person shooter only in VGA grayscale. It's sort of like Flesh Gordon where all the villains are versions of something sexual with teeth drawn on them to make them characters. You must gun down hostile dildos and breasts using your trusty... er... "pump action". When hit, they turn into coins. Plus you have farts and poop to make it interesting until the boring gameplay takes over. | ||
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| Industrial Killers | Pie in the Sky software | [top] | |
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Industrial Killers by Pie in the Sky software is just a copy from other first person shoot-them games and was made as a demo to show what their Game Creation System (GCS) software could make. 3D graphics, sound effects and excellent gameplay are present and best of all it's absolutely free. Not as good as Quake :) | ||
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| Lost Episodes Of Doom, The | Sybex Inc | [top] | |
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The Lost Episodes of Doom is a book/disk package. It takes place on the Jovian moons Callisto and Io and Jupiter itself. The 246-page book provides a detailed guide of the 24 new levels with stories that are a crucial element to this game. It was written by Jonathan Mendoza with some notes by both map designers. It seems the United Aerospace Corporation's experiments with inter-dimensional space travel have gone awry. Anomalies, apparent ruptures in the fabric of time/space, were discovered on Jupiter's moons and opened the possibility of instant space travel. The human subjects who dared to jump through are emerging as blood-thirsty killers. But even more disturbing, a host of interdimensional creatures are also materializing in our universe. You are a scientist who tried to warn them but was ignored and now must rely on your former Marine training to battle these enemies and to close the portals. Jupiter's Red Spot also turns out to be the largest gateway to Hell in the entire Solar system. | ||
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| Magic Carpet 2: The Netherworlds | Bullfrog Productions / Electronic Arts | [top] | |
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The evil demon lord Vissuluth has taken control of the realms of the Netherworld. Once prosperous lands have been infested with monsters and several evil wizards, Vissuluth's side-kicks, are up to no good either. Fortunately the magician Kafkar knows a promising young apprentice who may stand up to Vissuluth. You're that apprentice! This is the sequel to Magic Carpet and uses a new 3D engine to produce better looking graphics. New spells and monsters are also included. It's an action game with some elements from other genres thrown into the mix. The biggest part of the gameplay is FPS action. You fly around on your magic carpet, clearing levels by killing monsters and battling other wizards. Instead of guns, you use offensive spells like fireball, meteor, lightning, tornado etc. Every monster you kill leaves behind a certain amount of mana which you can possess and store in your castle. You need this mana to cast spells and if you store it in your castle other wizards can't steal it (in some levels you need to defend your castle from attacks by monsters and rival wizards). With enough mana you can upgrade your castle which allows you to cast more powerful spells. During the course of the game you'll get all kinds of new spells and improve the ones you already have. Like many other games by Bullfrog, it's also a bit of a god game. Many realms are inhabited by neutral citizens; you can help them by destroying monsters that attack them or destroy their cities yourself. You can also completely transform each game world with spells like volcano, earthquake and gravity well. |
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| Magic Carpet: Hidden Worlds / Magic Carpet: The Hidden Worlds | Bullfrog Productions / Electronic Arts | [top] | |
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You restored the world to equilibrium in Magic Carpet. Now the discovery of The Hidden Worlds reveals that your task is not yet complete. Take to the sinister skies once again in this earth-shattering add-on CD. You'll have to summon all the skills you acquired as the sorcerer's apprentice if you're going to survive 35 Hidden Worlds. All spells have been upgraded in power. Plus there's a new Homing Meteor that always bits its target. The Hidden Worlds is Bullfrog's add-on to Magic Carpet. It features tougher missions and computer opponents in new landscapes with new spells... A compilation pack of both original game and its add-on was later released under the name Magic Carpet Plus. |
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| MegaDoom II | Pacific Media WorX | [top] | |
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This contains over 1500 levels for Doom, Doom II, and Heretic. There's an UltraLaunch interface which make adding extra levels a snap. It includes loaders, editors, creators, weapons, sounds, graphics, utilities, cheats, and hints. | ||
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| Mortal Coil: Adrenalin Intelligence | Crush, Vic Tokai / Virgin Interactive | [top] | |
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A near future anti-terrorism team-based game where real-time strategy counts in giving missions to your teammates. Sort of a low-grade Rainbow Six game. The year is 2005. Mortal Coil is the code name of a covert agency of crack undercover mercenaries funded by first world governments. Its role: to investigate a series of sabotages and terrorist attacks on key research installations. Their brief: find the terrorists and terminate. The AI of the teammates allows them to react to enemy movements and other targets. You can tell your team to search the area, avoid combat, guard a location, investigate or ignore doors, and collect or ignore bonus items. The AI of computer-controlled teammates is decent, although they are far less effective than controlling them yourself. Similar to Space Hulk, you can view the action from all four agents at once by choosing the four-way split-screen view. Using 11 weapons and other equipment, you have to eliminate 18 different types of enemies in 7 different and long missions. | ||
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| Nerves Of Steel | Merit Studios | [top] | |
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"From the makers of Fortress Of Dr. Radiaki", now that should get you excited - not! You play a warrior sent by America to stop the evil South-East Asian forces of Kim Dung Moon. You are the "Tunnel Rat", an elite Special Forces ultra modern digital warrior and it's your task to stop Dung before he gains world control. You're huge arsenal of weapons including shotguns, assault rifles and even machine guns will help you succeed against the lethal guards and monsters crossing your way. There are four hostile compounds to get through with walls of irritating bright colors like red as you journey your way towards....Dung. LOL. | ||
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| Old Gold 3D [Ru] | Gelios | [top] | |
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This was the first game from the creators of Dungeons Of Kremlin and Smuta. The goal of the game is to collect all the money and kill the monsters, after this you have to open doors with keys. In effect, this is an alpha demo for Dungeons Of Kremlin. |
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| PCZone April 1995 Coverdisk: The Final Doom Showdown | PCZone Magazine | [top] | |
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This coverdisk of the UK's PCZone magazine dated April 1995 (with Bioforge on the cover) contains 1000 Doom/Heretic/Doom 2 Levels, a Heretic Level Editor, Doom 1.9 patches, and various demos such as: Star Wars: Dark Forces, Descent, Iron Assault, Virtual Chess, Mortal Kombat 2, Noctroplis, Wings of Glory Version F1.6, and Premier Manager 3. There was an accidental inclusion of a pornographic Doom modification which when later found by buyers raised some controversy. | ||
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| Rebel Moon | Fenris Wolf Ltd. | [top] | |
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Rebel Moon is a First-Person Shooter bundled exclusively with the Creative Labs 3D Blaster PCI or VLB 2D/3D accelerators. The game is only compatible with a video card utilizing the Rendition Verite 1000 Chipset. Rebel Moon takes place in the middle of the twenty-first century as rebels of the Lunar Defense Force (LDF) prepare to wage a war of independence for the moon throughout twenty-some colonies settled there. For decades, the lunar colonists had felt oppressed as they began to hold less and less sway in trade policies and executive decisions carried out for them on the behalf of the Earth. Though their numbers and armaments small, the beleaguered lunar colonists had finally reached their breaking point, and declared themselves independent of the Earth. Rebel Moon features many different styles of mission goals: objectives ranging from sabotage (where the player must find and destroy enemy infrastructure), seek-and-destroy (where the player and other LDF soldiers must eliminate an enemy stronghold), and even defense missions (where the player and an allotment of LDF soldiers must successfully defend a Rebel objective). Depending on the type of mission you are on, you will be allotted a specific number of LDF soldiers in reserve to back up your main force. Managing the numbers of those reserve soldiers could spell victory or disaster in some missions. You have a large arsenal of futuristic weapons at your disposal, ranging from laser pistols to chain-fed rail-guns and plasma rifles. There's 27 levels and also the game disc itself doubled as a soundtrack disc that can operate on stereo or musical disc systems, playing the game soundtrack. In 1996, a novel of the same name based on it was written by Bruce Bethke. It has dynamic color lighting which was revolutionary for the time. In 2011, WERTA & Vladimir 777 made a version playable on normal pc's by using the Rebel Moon Rising engine. | ||
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| Rise Of The Triad Site License | Apogee | [top] | |
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This one is for Net Players. It is CD only, and costs $84.95. The Site License version contains 50 COMM-BAT Zones in all (14 more than the original Dark War), as well as 11 command cards. The Site License version is the only registered version that can be played on a network (up to 11 machines) unless each computer on the network has it's own separate copy of ROTT. The shareware version can be played on a network, but with a limit of 5 players. | ||
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| Rise Of The Triad: PowerPack | Apogee | [top] | |
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This is the excellent expansion disk for the hit game Rise of the Triad. The new PowerPack adds killer features that everyone will enjoy- especially the random level generator that makes the game virtually ENDLESS. Plus it has 4 game episodes and it contains an additional 10 COMM-BAT Zones. | ||
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| Rise of the Triad: The Hunt Begins - Deluxe Edition | Apogee / Lasersoft | [top] | |
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Also known as: Lasersoft Rise of the Triad Deluxe Levels, this is a special version of the shareware episode distributed ONLY by LaserSoft. This version had 6 levels that were unavailable in ANY other version of Rise of the Triad. Three of them were regular levels, and three of them were Comm-Bat Levels. You had to pay for it but now the levelpack is freeware. These can be played from the retail game as well. | ||
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| Rolemaster: Magestorm / Magestorm Millennium | Interworld Productions / Mythic Entertainment / Engage Games Online | [top] | |
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Rolemaster: Magestorm (since 2001, Magestorm Millennium) was an online-only first-person shooter using magical spells as weapons. It was developed in 1995 by Interworld Productions (now Mythic Entertainment). It centered on team-based gameplay and included some role-playing elements, notably the character class and level-based systems. The four character classes were the Wizard, Psionic, Eldritch and Healer; but prior to Magestorm Millennium, the character classes were named as Magician, Mentalist, Arcanist and Cleric, respectively. A character could gain experience points by hitting other players and raise up to level 30. Each gained level gave spell picks which allowed to unlock new spells. This game is no longer officially available and was finally retired in January 2006. An unofficial server emulator called "Magestorm: Revival" is playable but in development. Only 100 free users are allowed but for a monthly free (Magestorm Plus), you can have access privilige. |
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| Skaphander: Der Auftrag / Virus Explosion | OP Group Germany / Navigo | [top] | |
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This German developed game is a bloodless shooter in the strictest sense: you hunt viruses, bugs and wrongly configured IRQ's in the inside of a computer. The story is based on a short story from the popular Sci-fi writer Phillip K. Dick. It was the first commercially released game created with a rather simple 3D game creator called "3D Game Studio" by Conitec Systems. The programmers obviously didn't want any problem with censorship but maybe that should have implied that the game should've been fun. Now it's just a dull little shooter. | ||
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| Space Station Escape | RPSoft | [top] | |
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This is a first person shoot-'em-up similar to Blake Stone and developed using the Pie In The Sky 3D Game Creation System. The story behind the game is that the Earth has been destroyed. An alien society has vowed to destroy your space station after they've killed everyone on board. You, the player, must fight through all the levels of the station against aliens and the stations own security drones, release the captured crew members, and either escape or disarm the stations' self destruct system. along the way weapons and ammunition will need to be collected as will security keys and armour. There are twenty levels to this game of which the first five were released as shareware. | ||
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| Star Wars: Dark Forces | LucasArts | [top] | |
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The first 3d-shooter in the Star Wars universe.
It was supposed to replace Doom as the best shooter, and it delivers through
good graphics, Star Wars music, varied missions and a good storyline.
The biggest drawback was that you couldn't save anywhere, which was enhanced
by the fact that some levels were really huge. Still, Dark Forces didn't
sell as many copies as Doom or even Doom 2. The missing multiplayer might
have something to with that. In Dark forces you play as Kyle Katarn, a
former Imperial Guard. As a new rebel agent you have to complete many
varied missions. You will visit imperial bases, the canals of planet Anoat,
a prison, Darth Vader's spaceship and you'll even fight Boba Fett (one
of the highlights of the game ). Some very tough spots make up for some
irritation, which is of course enhanced by the shabby save-game function.
It introduced a linear storyline with levels presented as "missions" with
certain objectives to be accomplished, and cutscenes that advanced the plot.
It was also the first "Doom clone" to be set in the environments of a predefined
universe (Imperial bases, Star Destroyers, ships, planets, etc.) rather than
simplistic, surreal mazes and "find the exit" scenarios. All in all, this is a
very good game.
See also: #Arcade Explosion |
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| Super Noah's Ark 3D | Wisdom Tree | [top] | |
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For those who have to have absolutely all games that used the Wolfenstein 3D game engine, this is probably the first Christian FPS game. This was originally created and was the first non-licensed game for the Super Nintendo Entertainment System - and then was converted to run on PC computers. The game designers bought permission from id to remake and slightly alter Wolfenstein 3D. In this game, players assume the role of Noah trying to get his animals back in their pens, as opposed to a soldier trying to hunt down Adolph Hitler. id's original mazes were not altered in design; they used the exact same dungeons. The differences were that they replaced the smooth blue walls with logs to invoke that "in an ark" look. They also did away with the grenades and machine guns and replaced them with a single slingshot that players used to shoot food at animals. Instead of having soldiers that charged at you, then fell in a bloody pool when shot, Super 3D Noah's Ark has little goats that try to kick you with their hind legs and fall asleep with little "Zs" over their heads when you shoot them with food. | ||
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| Supergames Volume 1 | Media Products | [top] | |
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This is a typical level and Shareware CD, such as one available in many department stores. It contains levels, mods, editors and tools for games such as: Duke Nukem, Spear Of Destiny, Commander Keen + Game Editor, Doom and many other games. Shareware games include Xargon, Monster Bash, Halloween Harry, and Pinball. It's menu driven for easy access. | ||
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| Supergames Volume 2 | Media Products | [top] | |
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This is a shareware CD with many Tools as a bonus. It contains Doom shareware v1. 2 plus about 20 WAD files + a number of level editors, sound editors and tips & tricks. | ||
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| TekWar, William Shatner's | Capstone / Intracorp | [top] | |
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After the tv series based on Shatner's novels, Tekwar comes to the PC using the Build engine. Shatner himself, playing top rent-a-cop Walter Bascom, guides you into the game. You are a reanimated cryogenic prisoner, a former police officer framed and imprisoned for dealing the ultra-powerful Tek drug. Bascom has gotten you out of the freezer and assigned you to hunt down the seven TekLords who are plotting to unleash their product into the cybernetic matrix, hooking millions of unsuspecting computer users. In the game you will mostly find yourself in well populated cities, filled with civilians, police officers and of course the Teklords. There are many vehicles (although you can only use the subway). The graphics are quite adequate in sharp contrast with the AI of civilians and opponents alike. The game never really draws you in the Tek-world because there's not enough story and the mission is always the same: find Teklord - kill Teklord. | ||
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| Terminator, The: Future Shock | Bethesda Softworks / Virgin Interactive | [top] | |
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Once again Bethesda sends us to a postnuclear America to battle against Skynet and its robotic minions. You play a human who escapes entrapment by the Terminators. After escaping hostile enemy territory in the first mission, the player meets with John Connor, the leader of the resistance. From that point on, one plays as a resistance fighter. The setting is Los Angeles in the year 2015. SkyNet's uprising in 1997 has left most of humanity dead, with control in SkyNet's hands. All around is death and decay, scattered with remnants of a past society shattered. After Rampage, which disappointed even the biggest Terminator fans, Bethesda took more time and developed an in-house engine called 'Xngine'. This allowed for a detailed Los Angeles setting but also came with various bugs and graphic corruptions. The game consists of non-related missions which are linked through text messages and briefings. Thanks to the Xngine it was the first time that the now classic keyboard/mouse controls were put to good use. In the first mission you have to get across from a hotel to another building which really gives a sense of height which also wasn't seen before. Also you will be able to enter a jeep or a H/K aeroplane which requires different controls. It really feels like 3 different engines in one: walking/shooting, driving and flying. The missions are varied (although a fewer dungeon missions would have been nice) and are filled with surprises. Unfortunately Bethesda never got Future Shock bug-free which can spoil the game. Fans of the Terminator films will however spend many pleasant hours with this game. | ||
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| Terror In Christmas Town | Michael Zerbo | [top] | |
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Another Doom clone made with the Pie 3D Game Creation System where you have to rescue Santa's frozen elf held captive by the evil polar bear king. It has Wolfenstein-like 3D graphics. Although you use heavy weaponry (shotguns and so on) this is not a gory game. The graphics, sounds and gameplay are all fairly basic. The graphics have a mildly winter/Christmas related theme, and there is an inventory system that is a bit more complex than usual in games of this type. | ||
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| Thor's Hammer | Escape Programming / MVP Software | [top] | |
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As in ages past, the shadow of a great evil falls across your homeland. In a trial that marks the passing of an age, a champion must once again take up the legendary Thor's Hammer to quell the enchroaching darkness. Thor's Hammer consists in its full version, which is named Thor's Hammer Trilogy, out of three episodes: The Trial, The Journey and The Battle. The game has a medieval background and so are the weapons and items you find: axes, spells and armor. The game plays like a 1st person shooter but there are some RPG elements, too. You have for example to interact with NPCs to gather information and to get advice from them. Each episode consists of one huge level, an automap will help you to not lose yourself in it. Your character can walk, run, and strafe in any direction in a "flat" 3D environment like Wolfenstein 3D, battling enemies in real time, and there is no money or experience points. Nevertheless, you fight with an axe and cast magic spells, you can upgrade your weapons and armor, and your health and magic bars increase throughout the game. The combination works and it's quite a fun game, though a bit too easy. The dungeons are huge, though mostly devoid of enemies, so the game is more time consuming than difficult. In July/2009, the full game was allowed to be released as freeware. | ||
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| Total Ruin | Pacific Media WorX | [top] | |
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The most complete expansion yet for the Doom fanatic. It has over 3000 levels for Doom, Doom II, and Heretic on the PC, and over 1200 Doom II levels for the MAC. With the UltraLaunch Interface it makes adding extra levels a snap. It has loaders, weapons, utilities, editors, sounds, cheats, creators, and hints. | ||
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| Tricks of the DOOM Gurus | SAMS Publishing | [top] | |
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"Tricks of the DOOM Gurus" contains everything you need for the creation of your own add-on scenarios for id Software's games DOOM and DOOM II. It covers everything from installing and running the games themselves, through designing and building your own add-on data files to hacking at the executable code itself. It even provides the tools you need (on CD-ROM) and full instructions, in most cases written by the utility authors themselves. It has reviews of the greatest WADs of all time, with tips and hints on how you too can make it into the gallery of DOOM Gods! (It even tells you how to distribute your masterpiece on the Internet.) As a bonus, the CD-ROM contains a good few hundred WADs for DOOM, DOOM II and Heretic, ready to run from disk. |
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| Ultimate Add On Collection for Doom & Doom II, The | SoftKey | [top] | |
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This was a "shovelware" collection of free, community-created Doom add-on resources compiled from various web sources (BBS, AOL/Compuserve walled gardens etc). It has hundreds of new levels. A first aid for those unfortunate souls trapped within the evils of DOOM! Hints & Tricks, Map Editors, Cheats, Sound FIles, and New levels.....Now you can build your own levels, fill them with legions of the damned, then sit back and let the fun begin. Or discover the secrets of those who have gone before you. Learn strategies that will give you that winning edge. | ||
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| Witchaven | Capstone / Intracorp | [top] | |
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Action-Adventure with Doom-like graphics and a touch of RPG with the introduction of character advancement. Descending into a volcanic pit on the Island of Char, you must fight your way through goblins, demons and other sorts of fiends toward the mystical lair of Witchaven to defeat the witches who have cursed the land with a shroud of darkness. There's a new SVGA mode next to the normal VGA. There are melee weapons like a sword and spears and ranged weapons like throwing axes and arrows, which can be recollected after use. One of the features of Witchaven was that its weapons were not infinitely durable - with the exceptions of the fists, weapons would break down with repeated use, and replacements would need to be found. In addition to potions which the player can drink for health, stamina, fire resistance and more, there are several spells which can be cast such as Freeze, Scare, Fly, Unlock and Fireball. There are a plethora of monsters the player must contend with, including goblins, ogres, fire drakes and willow wisps. The final boss of the game is the evil Illwhyrin. Not much new has been introduced otherwise. It's fun to play but it won't rock your world. If you enjoyed Hexen, try this one. | ||
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| Wrath Of Earth | Addix Software / Softkey, CDV | [top] | |
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One of the most unknown, underrated games ever made, Wrath of Earth is a fun futuristic FPS with quite a few innovations that are rarely seen in today's 3D-accelerated games. You play either a male or female commander who is sent to investigate the chaotic situation at the Aragon mining colony, where mining robots run rampant, most humans are dead, and an alien invasion is rumored. You see the world from your bio-suit and access features and perform actions similar to those in System Shock, except that you do it in a 2.5D engine (no jumping, looking up or down, etc...). | ||
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| Aces of the Deep: Expansion Disk | Dynamix, Inc. / Sierra On-Line, Inc. | [top] | |
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An expansion package for either the floppy or CD versions of Aces of the Deep adds brand new missions, areas and a special prototype XXIU-boat submarine. Some of the more interesting features are the six new historical missions as well as the ability to enter (but possibly not leave due to currents) the Mediterranean Sea. Also included are boyancy guages which allows a quicker reading of your depth in the ocean. Most amazingly is the prototype Type XXI U-boat, which includes sonar and radar abilities as well as two kinds of torpedo types for it's exclusive use. | ||
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| Alone In The Dark 3 | Infogrames / I-Motion, Interplay | [top] | |
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The Alone In The Dark series was starting to show its age as more fully 3d engines were coming out (with Tomb Raider only a year away). In the third game supernatural private eye Edward Carnby is called to investigate the disappearance of a film crew at a two-bit ghost town known by the name of Slaughter Gulch located in the Californian Mohave desert. Among the disappeared crew is the heroine of the story, Emily Hartwood (from the first game). Edward soon discovers that a curse has gripped the town, and an evil cowboy from the Badlands named Jed Stone is the villain who is responsible for the crew's disappearance. Furthermore, lurking around town are many trigger-happy sharpshooters, deranged prospectors, and bloodthirsty lost souls whom Edward must ward off with both his strength and his wit. This game now adds an adjustable difficulty level for combat and you can view a map of all locations and your position on it. More puzzles were also added; it will take many hours to finish the game. | ||
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| Backlash: A Turret Gunner Simulation | Sanctuary Software Studio, Inc. | [top] | |
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This is a first-person space shooter where the player has control of a turret mounted on a spaceship, that must be defended from attack by other enemy ships, asteroids and other dangers. The turret has a limited number of rockets and a main weapon, which uses the same energy as shields; depending on the case, the power level can be assigned to one or another system. Rockets (and other power-ups) can be purchased with credits earned by completing missions. It's similar in style to Wing Commander but without the ability to control your own flight. | ||
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| Battle Race | Soft Enterprises / Ikarion Software GmbH | [top] | |
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This is a journey into speed Ladies & Gentlemen ... Fasten your seat belts. Battle Race is the hardest and most difficult challenge to fly against the best and most wicked pilots of the universe. But pay attention! Quite a few pilots lost their life by trying to achieve money and honour. It features: 24 fantastic tracks at four different planets, 4 special courses for man against man battles, 30 ruthless computer controlled pilots with an extraordinary intellegence, 6 different types of spaceship with different abilities of battle and fight. It has an ingenious shop system with a huge number of different weapons and other useful equipment, network mode for up to 8 players, SVGA mode, a bombastic soundtrack and full digitalized language from CD, and a virtual presenter comments on every player on the network. | ||
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| Chaos Control: A Fast And Furious Fight For Liberty | Philips Interactive Media / Infogrames | [top] | |
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The year is 2071, the aggressive Kesh Rhan aliens have already destroyed the human colonies on Mars and Pluto, and now plan to wipe out all humans from Earth as well. You play as Jessica Darkhill, lieutenant and most skilled pilot of the Orbital Defence Forces. The counter-attack you are about the launch is the last hope to save the Earth of chaos. Chaos Control is a fast-paced shoot'em up featuring 3d pre-rendered environments, which means you cannot actually control the spaceship you are flying in, but are merely in charge of aiming at the various enemies appearing on screen. |
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| Crusader: No Remorse | ORIGIN Systems / Electronic Arts | [top] | |
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You are a silencer, the elite of the elite soldiers of World Economic Consortium. You are used to orders of hunting down the Resistance, a ragtag band of rebels committing sabotage and other acts of terrorism against the WEC, but slowly, you realized the WEC is not quite what it appears to be... Then one day you and two other Silencers, your best buddies, were ambushed by a WEC mech patrol when it was supposed to be a routine mission. You alone survived. It is clear that the Silencer is being silenced... And the only place to turn is the Resistance... Crusader: No Remorse is the first in the series, which is best described as a 2-D isometric shooter. Your silencer can roll left, roll right, kneel, jump, run, and perform other acrobatic moves. You get plenty of different weapons, from assault rifles and shotguns to grenade launchers and lasers, to really exotic weapons like microwave cannon, EMP discharger, and even plasma cannons. You're up against the full military might of the WEC, from simple guards to full-fledged Guardmechs and elite forces (though none are quite as good as you). You can find supplies and money off of killed enemies (if you left a body, that is, and some of the extreme weapons don't). You'll often need to bypass traps, open doors, disable alarms, take out security cameras, and more. The action is intense, and there's usually a bit of puzzle involved. It's often a matter of exploring the map to find a switch or a terminal with the code that'll let you access another part or another level of the map. Between missions you can chat in the Resistance base and/or buy/sell weapons. You can also find recharge stations to replenish your energy and health (you can also find batteries and first aid kits too). The missions range from simple sabotage to rescue. |
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| CyberBykes: Shadow Racer VR | Artificial Software / GameTek | [top] | |
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Cyberbykes was one of the earliest 3d games to support VR glasses and graphic resolutions higher than the VGA standard. It also includes network play and an editor. You control a robotic bike remotely. Blow up the opposition with 15 different weapons while recovering government secrets in a trendy-for-its-time cyberpunk nightmare future setting. |
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| Descent Addon: Levels Of The World | Parallax Software / Interplay | [top] | |
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This addon has more than 100 all-new authorized Descent levels created by fans and judged as the best by Computer Gaming World Magazine in a contest plus an all-new level from the creators of Descent. | ||
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| Descent Mission Builder | Brainware / Interplay Entertainment Corp. | [top] | |
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Back in the early days of FPS games, mission builders were not made free as is done in modern games. This editor can render Descent's levels in real-time with textures, models, lightning and anti-aliasing, and uses the at the time common Windows 3.1 interface. It is capable of importing custom textures in bmp format and MIDI music, for use within the level. Descent Mission Builder II was released in 1997, also developed by Brainware, being able of creating levels for both Descent 1 and 2. Unlike DMB1 it saw no stand-alone commercial release, but was bundled with the Descent 2 expansion pack Vertigo, and in the Infinite Abyss and Definite Collection releases of Descent 2. DLE (Descent Level Editor) was based on DMB2 v2.7 and offers a slew of bug fixes and enhancements and continues to be revised. Descent 3 was shipped with an in-house developed level editor instead. | ||
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| Descent: Dimensions For Descent | Lasersoft Inc. | [top] | |
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This unofficial addon for Descent which contains new levels was actually sued by Interplay for trademark infringement and ordered to be removed from circulation. :-P | ||
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| Fade To Black | Delphine Software International/Electronic Arts | [top] | |
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This is a sequel to the more adventure oriented game Flashback - the Quest for Identity. This time it has a 3rd-person view in 3D which leads to more action capabalities. You are imprisoned by the shape-shifting aliens from the previous game and escape with help from some rebels through six huge levels (with multiple missions on some levels). The controls are a bit tricky but the game has good atmosphere and graphics. It manages to accomplish a nice blend of action and adventure a year before Tomb Raider came out and made a much bigger impact. | ||
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| Hi-Octane | Bullfrog Productions, Ltd. / Electronic Arts, Inc. | [top] | |
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A futuristic racing game with hover cars, in the same line as Wipeout, using a modified version of the Magic Carpet 2 engine. The game was created from scratch in six weeks. Gameplay takes a straightforward approach, with the directional keys controlling the steering and throttle, and three keys to fire the minigun, missiles or charge the booster. While the minigun has unlimited ammo, both fuel, armour and missiles must be replenished by passing through some marked areas or picking up powerups in the track or by left destroyed opponents. While the vehicles float on the track they are still influenced by the ground material: they slow down on dirt and even more on water. Each track has a number of shortcuts or alternate routes that offer powerups, and some tracks feature gates and ramps that open or close randomly. Includes 9 tracks and several game modes (for Saturn owners and PC players with the 1.2 patch installed) such as single race mode (with option to change the number of laps), a Championship mode, Split Screen, Clone Race (beating the ghost of the best race time), Death Match (Where instead of finishing first what matters is finish alive and with the most kills) and Hot Seat, where up to eight players can compete in the same race by taking turns, with the computer taking control of the players' vehicles waiting for their turn. There are six hover cars to choose from: the fast Flexiwing and Outrider, the balanced KD-1 Speeder and Vampyr and the slow but armed to the teeth Berserker and Jugga. In addition to the natural capacity of each, their Minigun, Missle and Booster capacities can be upgraded by picking up powerups during the race. There are Eight teams to choose from, which change the colour of the vehicle: Mad Medicine (white), Bullfrog (aqua green), Storm Riders (purple), Fire Phreaks (orange), DethFest (blue), Foo Fighters (yellow), Gorehounds (red) and Assassins Anonymous (black). Bullfrog later released a PC Revision addon pack which included additional features made for the Saturn version. These extra features included more tracks: Ancient Mine Town (6 laps), Arctic Land (6 laps), Death Match Arena (5 laps) designed specifically for death match race. There's also Split Screen Single Race, and new game modes: Clone Race (the computer creates a clone of the player's car, programmed with the best ever lap. The best lap in each track is saved automatically), Death Match (using a set or infinite number of lives), Hot Seat (allows up to seven players to compete in a race at once, each player uses the same control pad and plays for the set up amount of time. The other players are controlled with an autopilot while they are not in control). The one noticeable disadvantage about this game mode is that the number of players playing Hot Seat will all have the same car, instead of separate cars. An external camera view is added, however without control of the car. You also hear your opponent's car sound while in this view even if there is no enemy car beside you. | ||
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| Hover! | Microsoft | [top] | |
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Hover! is a video game that came bundled with Windows 95. It was a showcase for the advanced multimedia capabilities available on personal computers at the time. While primitive by today's standards, Hover! was a landmark in home computer development. It is still available from Microsoft and can be run on all of Microsoft's operating systems released since Windows 95 including Windows Vista. It's a combination of bumper cars and capture the flag. It has three different mazes, repeated with gradient difficulty levels. They resemble a medieval castle, a futuristic city, and a sewer. Each maze has its own unique texture maps, music theme, and spawn locations. Across the top of the game window are the flag area, which indicates the number of flags in play. When the player captures a flag, the flag becomes solid; blue for the flags the player has collected, and red for the flags the drones have picked up. Next to the flag area is the rear view when enabled, and there's also the player's score. The middle window is the main view outside. The bottom of the window contains the object area which contains information about jump, wall, and cloak pods - number picked up, time remaining for that object, and the key associated with each. Also it has the map area, which is a bird's-eye view of the current playing field, and the craft area, which shows the remaining time the player is invincible to hold pads, skid pads, and flag removers; it also shows the direction the player's craft is moving, and its current speed. The map can be magnified and rotated. Flags are represented as blinking dots: blue dots are the player's flags and red dots are the enemy flags. Drones carrying flags are represented as yellow triangles, drones with no flags are blue triangles, attack drones are green triangles, and the red triangle in the center of the map is the player's craft. | ||
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| Ice & Fire | Animatek / Zombie Inc. / GT Interactive | [top] | |
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Promoted as the thinking person's Doom clone and created by Alexey Pajitnov and Vladimir Pokhilko (the authors of the reknown Tetris), Ice & Fire thrusts you into one maze world after another, forcing you to battle alien enemies as you explore each level, looking to free your cryogenically frozen compatriots. Level access is controlled by passwords found on earlier levels, so, until you find them or don't have all the keys, then you are stuck. All of these maze levels are contained in the larger framework of...another maze! This maze, on the outer surface of an asteroid, forces you to make split-second directional choices while flying and battling enemies. Thankfully, a map can be transposed over the screen (in all levels) to give you some idea of where you are. Regretfully, the controls in the larger maze are so unresponsive that, even when you know where you want to go, it's a real challenge to get there. The game is incredibly challenging, and puzzle buffs will be in absolute heaven. If you are looking for action, though, you'll likely find the enemies more repetitive than challenging. | ||
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| Pie In The Sky 3D Game Creation System | Pie in the Sky | [top] | |
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A graphic programming tool with which you should be able to build your own 3d shooter. Not a very good layout but with many possibilities so you can customize your game with your own graphics. The engine is not very powerful but in 1995 it offered a useful tool for aspiring programmers. The engine was ported to Microsoft Windows and Direct X in 1998, as well as updating it beyond Wolfenstein 3D-like standards. In 2001 the third version of the engine was released, featuring true-3D polygonal enemies and weapons, 3D terrain, super lighting effects, and other improvements. The engine ceased being sold in May 2003. | ||
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| Pyrotechnica | Psygnosis | [top] | |
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People are fighting to excavate the star cores. Terran Hardlight Corporation is paying millions for this. You fight the others for control of the star cores, but in the midst of it all, your commerades are being trapped and captured by those other folks whom are willing to risk it all - even engage in all out space warfare. Pyrotechnica is a fun 3D action game that is a precursor to Interplay's blockbuster Descent in many ways (albeit not in popularity), not the least of which in smooth rotational graphics and similar goal: to find exit to the tunnel in each level while avoiding the enemies' weapons. The controls are a bit non-intuitive and the graphics confusing, but after you get the hang of it you'll find it a fun and addictive game, with ruthless computer AI and some very nice weapon effects. | ||
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| Quarantine 2: Road Warrior | GameTek / Mindscape | [top] | |
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One year after Quarantine came this car-combat sequel in which you start in an arena only to destroy your opponents with your guns and well placed ramming moves. After a race you'll know your real objective: take a girl to Flag City through the desert. Here the game is remeniscent of Mad Max with it's desert setting and various opponents. After arriving in Flag City you can start taking quests and ridding the town of bad guys. Quarantine 2 is better looking than the first game and offers much more diversity. Although it has some clunky controls, fans of both shooting and cars will like this game. | ||
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| Radix: Beyond The Void | Neural Storm Entertainment / Epic Megagames | [top] | |
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Radix is very reminiscent of Descent: in a fighter you fly through spacestations destroying various opponents. Contrary to Descent however, Radix does not offer full 3D. You can alter your height but you can't move in all directions - maybe to the joy of all players who found Descent too difficult to control. The missions are varied and offer an acceptable amount of fun. Radix is noteworthy of one fact: in the multiplayer there was one little novelty: Capture The Flag. Briefings prior to the missions are quite useful and should be read. The game gets quite hectic because your ship, the Radix, is newly built and seems not to be fully developed. It's constantly in motion which tends to lead to some collisions. All in all not a bad game but quite frustrating through the control scheme and your (badly built) ship. | ||
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| Rapid Assault | GTE Entertainment, Synthetic Dimensions / IBM | [top] | |
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This is a first-person futuristic driving game. The plot is simple: as member of the futuristic police force, your job is to drive your trusty police vehicle to perform various missions assigned to you. Most of the missions don't stray from the typical and mundane, such as finding markers and various other objects or apprehending a criminal. The action is so-so, with most enemy cars equipped with weapons too weak to pose any real problem to you. The "arena" mode is available for anyone who wants a quick skirmish, but the action here is far too boring and the track too long (and direction arrows too confusing) to hold your attention for long. Overall, it's a dead-average game that doesn't bring anything new to the table, and the gameplay is much less interesting than, say, Quarantine or G-Police. | ||
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| Star Wars Rebel Assault II: The Hidden Empire | LucasArts Entertainment Company LLC | [top] | |
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Following his successes for the Rebel Alliance in the previous game, the adventures of the starfighter pilot "Rookie One" continue. While out scouting in the Dreighton Nebula, Rookie One's patrols receive a distress call from a freighter. As this is an area where ships are known to disappear, any deviation from the flight path is dangerous. But what they find is an Imperial presence where there shouldn't be one... and a new secret project to bring about the destruction of the Rebel Alliance. Rebel Assault II is a rail-shooter "interactive movie" featuring a variety of action sequences. Rookie One will fly sequences in an X-Wing, the Millennium Falcon, speeder bikes and being on foot. His only real ability is the precise targeting and shooting of laser weapon and occasionally the chance to take cover and avoid obstacles. Rookie One will team up with other characters who will aid him and need to be defended in turn. Occasionally different paths can be chosen in the animation and different events triggered, but for the most part the game is a closed environment. | ||
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| StormFighter [Ru] | Maddox Games / Auric Vision | [top] | |
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Stormfighter is a combination of the fighter and ground attack plane. This was the first game from the makers of the IL-2 Sturmovik series. It has a fantasy scenario with fantasy planes. It has an arcade flight model using some parts of real physics laws. It has simple gameplay but high playability and has a very easy to use mission editor included. It's also compatible with Forte Technologies' VFX1 Headgear. | ||
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| Terminal Velocity (Velocity Brawl) | Terminal Reality / 3DRealms | [top] | |
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A game in which you mainly fly just above the surface of some alien worlds. Once in a while however you have to pursue enemies up in the skies and down into a cavern. These enemies mainly consist of tanks and spaceships. Destroyed opponents and buildings tend to leave powerups which you can use to upgrade your ship and weapons. Not a complicated game, but entertaining if you have some excess rage left. The game was made by the former lead programmer of Microsoft Flight Simulator. At its launch, the game's all-digital soundtrack, great frame rates, and external environments set it apart. There's 9 totally unique planets, with 3 levels per planet, and dozens of tunnels. It has over 400,000 sq. miles of terrain - incredibly large levels. Plus, there's 7 destructive weapons, plus other power-ups. RemoteRidicule allows players to send digitized voice messages to other players. After a while, however, the same enemies and similar looking levels tend to get boring. The CD version has 70 Megs of 3D rendered cinematics, SVGA (640 by 480) support, high resolution replacement textures (add 16 times the graphics detail), the BONUS planet, and eight network player support. | ||
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| Tube | Bullfrog Productions, Ltd. | [top] | |
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Tube is a little known game from Bullfrog which was originally intended to be a test for a new Bullfrog employee. A unique concept in itself, Tube utilizes an old demo trick to simulate an endless forward-moving tunnel, along with some neat vector effects to simulate a long race track of sorts. In a nutshell you have to pick up speed in order to beat the track before your time runs out; you also have to destroy various obstacles in your way and collect weapon upgrades. Two players can play in split-screen mode. This game was never made into a title by Bullfrog and was released as a freeware game on cover CDs of various magazines. Each mag got its own unique variation: the logo of the respective publication appears as a wall texture in the game. Publications featuring the game included: PC Games (UK) issue 7, Feb 1995 and PC Player (Germany), April 1995. | ||
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| Wipeout | The Designers Republic / Psygnosis Limited | [top] | |
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Wipeout is a futuristic racing game set in the year 2052. Racing for one of four teams, the player competes in the F3600 Anti-Gravity Racing League on six tracks located in futuristic versions of countries such as Canada and Japan, with a seventh, hidden track set on Mars. Each team's hovercraft racer has different ratings in speed, acceleration and turning. In addition to high-speed racing, there is also shooting in the game, with different weapon pickups like rockets and mines available, useful for slowing one's opponents down. Shields can also be picked up and can block the weapons' effects. There are championship, single race and time trial modes. Winning the championship in the regular Venom class unlocks the Rapier class, where the craft are faster and the tracks have slightly different looks. There is also a two-player mode where two opponents can race and shoot at each other. The standard 1995 US version contains only the tracks from Cold Storage. The 1997 platinum release featured three extra tracks from Leftfield, Orbital and The Chemical Brothers. In 1996, an OEM edition of Wipeout was bundled with new Sony Vaio PCs utilizing ATI's 3D Rage chipset. This 3D accelerated edition using the ATI3DCIF API provided additional resolutions of up to 640x480 pixels as well as bilinear filtering. This version also made use of the 3D Rage's MPEG acceleration. | ||
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| Wolf 3-D Mania!!! | Tech Express Software | [top] | |
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One of the few unofficial addons for this game. It has 200 new levels located on the CD as well as some TCs with new graphics. The CD comes from the same series as Doom Mania. It contains the sharewares for Wolf 3D v1. 0 / 1.4 and Spear of destiny. There are a whole series of Editors also on the CD. | ||
| Zone Raiders | Image Space Inc / Virgin Interactive | [top] | |
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Zone Raiders is a fast-paced, real time driving combat game that takes place in a futuristic, 3D graphics environment. In the game, the player is an independent Raider who must enter a zone and retrieve, destroy, or activate various items, and then escape successfully. In order to get at these items the player must battle enemy vehicles which, like the player's vehicle, resemble ancient automobiles from the mid to late 20th century, enhanced with hover plates and heavy artillery. It features 16 different tracks, 8-player IPX network, 2-player modem or serial support, 4 selectable + 1 secret hovercars, 8 usable weapons, and 25 different enemies. The game is monotonous and has flat graphics. Although the tracks look different, all you do is speed around and blow up vehicle after vehicle. | ||
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| 1942: The Pacific Air War Scenario | MicroProse Software, Inc. | [top] | |
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The add-on scenario disk to 1942: The Pacific Air War offers a multitude of new features. Players can now join the American or Japanese Armies in addition to the Navies. Thus six new land-based planes are available: the P-38 Lightning, the P-40 Warhawk and the P-51 Mustang for the Americans, and the Ki-61 "Tony", the Ki-84 "Frank" and the N1K "George" for the Japanese. Also added are new missions in the Philippines and New Guinea campaigns. Finally, a modem play option is added, allowing for two players to fly cooperatively or go head-to head in more than 200 missions especially designed for multiplayer. | ||
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| Absolute Zero | Simis Limited / Domark Software, Inc. | [top] | |
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In the 24th century, on the frozen Jovian moon of Europa, earth has established a colony to extract water from the moon. One of the mining facilities accidentally discovers on their excavations members of a long-buried alien race. The creatures, now awake, slaughter all the miners and destroy the moon's capital city. It's up to you now to defend what's left of the colony and eliminate the aliens, or at least hold them off until help arrives. Gameplay consists of 3D space combat action (though mostly on the moon's surface) with a twist: you don't play a specific character or campaign, instead you are placed on the shoes of different characters with each new mission. Each trying to do their best to survive using 7 different vehicles, from starfighters, to recon scouts, to ground-based turrets. | ||
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| Apache / Apache Longbow | Digital Integration Ltd / Interactive Magic | [top] | |
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Fly the most fearsome helicopter to ever grace the skies - the AH-64 Apache. The core gameplay is simulator oriented featuring missions in 4 distinct combat theatres. Enemy threats are fully featured and include a myriad of Russian tanks, anti-aircraft systems, surface to air missiles, and aircraft. For novice users there is an 'arcade' flight model with simplified controls and flight mechanics, in addition to a training mode. Apache originally came out for DOS in 1995 and was later upgraded to Windows 9x in 1996, featuring a different box and a few minor in-game changes. | ||
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| Battledrome / Metaltech: Battledrome | Dynamix / Sierra Online | [top] | |
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Battledrome is another release in Dynamix's MetalTech giant-robots universe. The game is strong enough to be able to stand on its own without the more popular Battletech license. Unfortunately, most gamers passed this by in favor of titles such as the MechWarrior brand. Designed primarily as a head-to-head giant robots fighting game, it succeeds in capturing the frantic, tonnage-for-tonnage feel of a giant robots deathmatch. The two-player aspect of Battledrome (network or modem) is a lot fun and ahead of its time as a predecessor to Activision's NetMech. Not surprisingly, the single-player mode is quite disappointing due to its lack of campaign or career mode of any kind. | ||
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| Black Knight: Marine Strike Fighter | SE Software / FormGen, Inc. | [top] | |
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Black Knight is an air combat F/A-18 Hornet flight simulator. It features 50 different combat missions, 8 training missions as well as a free flight mode. A built-in mission creator is also available. Features included a flight instructor mode which offered instructions at every key point of flight or combat; flight recorder to play back your flight viewed from various angles; and digitized engine and cockpit sounds from actual F/A-18 Hornets. It was initially distributed in 1995 as a shareware demo with some functions disabled. | ||
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| Comanche 2 | NovaLogic, Inc. | [top] | |
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The second iteration in NovaLogic's Comanche series. Fly a Comanche helicopter over a wide variety of terrain and blast various enemy vehicles and aircraft with your array of munitions. A wide variety of camera angles are offered for your flight experience, and the missions range from ultra-easy training to complex save-the-world scenarios. | ||
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| Combat Air Patrol | Maverick Simulation / Psygnosis Limited | [top] | |
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CAP is an accurate flight simulation based around the F-14 Tomcat and the F/A-18 Hornet. Both launched from a carrier during Operation Desert Storm, you receive your missions and carry them out. The usual options apply, like configuring your aircraft, and choosing a pilot, but there are some more unusual options, like calling in sick for a mission. This causes you to skip a mission if you don't like the sound of it, but if you use it too much command may get suspicious. The flight model is realistic, and there are some animations. One feature missing from the PC version is the strategic side - you control the ground operations while flying to support them on the Amiga version. | ||
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| Darker | Psygnosis Limited | [top] | |
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In this spaceflight 'simulator' / 3D shooter, your race (the Delphins) is sharing a far away planet with the Halons. Your side of the planet is constantly engulfed in total darkness but the Delphins have adapted to this life. The Halons used to live in the light but recent events have caused their side of the planet to fall go dark and now they are attacking you in an attempt to take over your technology. As a Delphin pilot, your job is to stop them and take down of their attacking ships which is what most of the gameplay consists of: Finding enemy ships and killing them. | ||
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| Dawn Patrol: Head to Head | Rowan Software Ltd. / Empire Interactive Entertainment | [top] | |
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Head to Head is a stand-alone expansion for Empire's Dawn Patrol. Features and enhancements include real SVGA graphics, Head-to-Head mode via modem or serial modem-connection, computer opponent steered by an improved AI, several cam-view-options, choice of 13 planes for mastering over 150 levels, 3D sound effects, digitized sound effects. | ||
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| Earthsiege - Expansion Pack / Metaltech: Earthsiege - Expansion Pack | Dynamix / Sierra Online | [top] | |
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The attack on Earth by the Cybrids has been repelled and humanity is starting to rebuild. But a second wave is already incoming, and the battle starts again. The add-on to the original Earthsiege adds a full-motion video introduction, three new campaigns to play and several new landscapes. As for new hardware, there is a new HERC (the powerful Apocalypse) and several new Cybrid weapons as well. |
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| Earthsiege 2 / Metaltech: Earthsiege 2 | Dynamix / Sierra Online | [top] | |
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In this sequel to Earthsiege, gameplay is excellent and has 50 nice and varied missions. Most still involve killing enemy robots and destroying their bases, but this time the terrain is much more varied, with hills, snow, lava, and buildings to add to the realism. Furthermore, video briefings and debriefings, along with included squadmate voices, add to the atmosphere of the game. Another great addition is the Razor, an air-capable HERC with solid flight-sim controls (although it has limited altitude). Like in the first game, players can outfit and customize their HERC units between battles. The action is often fast and furious, and the game had one of the best explosion graphics seen at the time. | ||
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| EF2000 | Digital Image Design Ltd. / Ocean Software Ltd. | [top] | |
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EF2000 is a combat flight simulation video game released in December 1995 for DOS on the IBM PC compatible personal computer. It is the sequel to Digital Image Design's earlier software title, TFX. It was released after the introduction of Microsoft Windows 95 but only runs in DOS mode. It features the Eurofighter. The simulation featured detailed terrain of the Baltic region, featuring countries such as Norway, Sweden, Finland and some parts of Russia. The simulation supported early Virtual Reality goggles. Set in a fictional campaign against Russia, you are called into action when a Russian force attempts to take control of Norway and Sweden as a foothold to an invasion of northern Europe. You'll play through a variety of randomly-generated missions ranging from patrols to ground strikes. Included as well is a fairly extensive multi-player support, including network and modem play. See also: EF2000 TACTOM |
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| Fighter Duel | Jaeger Software, Inc. / Philips Interactive Media, Inc. | [top] | |
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WW2 air combat simulator, port of the 1991 Amiga hit Fighter Duel. The game comes with 13 accurately modeled planes to fly in or against in 8 tactical scenarios to which you can make minimal adjustments with a "foe editor" which allows you to customize the enemy pilot's AI. Uses 640x480 256 polygonal gourad-shaded graphics and the game provides multiplayer support for head-to head action through modem, in standard or tournament mode and with support for DSVD (voice and data) modems. A special edition of the game was re-released in 1996 with additional features and improved graphics. | ||
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| Fighter Wing | Gemsoft Corp. / Merit Studios, Inc. | [top] | |
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Fighter Wing is a flight simulator that instead of concentrating on a single type of aircraft, covers a wide array of flyable planes. You get to play in either Nato or soviet sides in a series of scenarios (no campaign mode) that take place over fictional situations (the President goes insane and orders a massive strike, etc.). On the Nato side, you can fly the F-4, F-15, F-16, F-18 and F-117. While on the Soviet side you get the MIG-21, 23, 29, 31 and the SU-27. Graphics are completely 3d with gourad-shaded polygonal aircraft complete with insignias and other details, also present are clouds, smoke effects and ground modeled on actual map terrain and there's multiplayer support for up to 16 players. The game is vailable in both floppy and CD-ROM formats. The latter featured FMV sequences. | ||
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| Frontier: First Encounters | Frontier Developments Ltd. / GameTek, Inc. | [top] | |
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This is the sequel to Frontier: Elite II. It was originally intended to be an add-on disk for the second game, Frontier: Elite II. However, because they rushed that game, its engine could not handle expansion disks effectively. The engine was rewritten and the game was released standalone. Unfortunately, it was also rushed and filled with numerous bugs that made its initial release unplayable. You are a space pirate and you fly around through the universe in your space craft to fulfill different missions. You can also earn money by trading cargo with other races. It also has spying, bombing and a variety of other military activities; the combat ratings were also carried over from the previous games. It features realistic Newtonian physics and the ability to land on planets. It has graphics that are an improvement over Frontier (the main differences being Gouraud shading and more extensive use of texture mapping) and, as well as employing the same open-ended gameplay of its predecessors, it also features a storyline concerning an alien race called the Thargoids. New are journals that report on happenings within the known universe. It introduces hand-coded missions that add a storyline to further increase the player’s sense of immersion within the Elite universe. Unlike the various military missions which are randomly generated, these take the player through a linear series of events that starts with the “Wiccan Ware Race” and culminates in “Thargoid Missions” trilogy. Also unique is the ability to earn special ships that are not available to buy. These ships are given as rewards for completing missions; the ships are the Turner-class Argent’s Quest, the Stowmaster-class fighter (which comes with the Argent’s Quest, equipped as the escape pod) and the Thargoid Warship, given to you by the Thargoids at the completion of the “Thargoid Missions”. | ||
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| Fury3 | Terminal Reality / Microsoft Games | [top] | |
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This was released as one of the first titles
designed with Win95's 32-bit abilities in mind. Similar to Terminal Velocity
type of play, this
flying shooter belongs more to this sub genre of FPS games. Even if it
plays largely on the planet surface, there are some segments in cave systems.
Opposite to Terminal Velocity it has some extra details like the map and
the look of enemies is improved. Also there are more mission purposes
which one must accomplish. Otherwise this is nothing that special....
Fury3 offers useful action entertainment without any shining success.
The game is in full 3D without the need for a 3D video accelerator, though
it only supports 320x200 resolution and preferably 256 color only.
See also: #F!Zone for Fury³ |
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| Havoc | Reality Bytes | [top] | |
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Havoc is a first person driving/shooter. Destroy tanks, turrets, and other enemies in a future world controlled by powerful corporations. It's quite similar to Battlezone. Your play ranges through multiple worlds that feature different terrains, enemies, and powerful weaponry. The game also has network play available over modems and networks. Up to 16 gamers on both Windows and MacOS can play against each other. | ||
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| Hellfire Zone | Panoramic Software / GameTek, Inc. | [top] | |
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As a pilot of an Apache Helicopter you have to fly through enemy terrain and save captured F-14 pilots. A wide range of enemies like tanks, soldiers, and air units such as airfighters and heavy-armed choppers will try to stop you. Armed with chainguns and missiles, destroy enemy strongholds to rescue your comrades. Extra weapons can be picked up by landing close to objects. | ||
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| Iron Assault | Graffiti / Virgin Interactive | [top] | |
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In Iron Assault, all qualities of man and machine are forged into one. In the cockpit of your 50-foot tall fighting titan, intelligence systems feed the information needed to plot your battle plan. The External Camera supplies a view of the enemy from any allied robot. The Communication link keeps you in constant contact with your rebel squadron and base. The Compass and Way Point Coordinates keep you from getting lost in the variable terrain. And when your instincts tell you that danger is near, the robot comes through with his Radar and Movement Scanner to confirm your suspicions. The presentation of the game is the cockpit of the robot. It's a bit like the driving panel of an armored tank. You've got a major screen displaying what's going on in front of you and a minor screen on which you can display a rear view, the radar view, damage report, position of the locked target and so on. You have to complete the mission proposed to you and if completed, gains you promotions. There's a Sim' Room to practice the manipulation of the 'bot on numerous targets. You get to choose between two types of robots, and a number of different missiles (and you can discover some new ones during the missions). Driving a mega'bot is kind of slow (don't expect to avoid a coming missile at the last second). There are only four different set terrain types: Mountain, desert, arctic and city, and they are always the same wherever you go. Firing on the buildings in the city can damage them. The Italian developer then went on to make the Screamer racing game series. | ||
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| K1 Tank | Taff System | [top] | |
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K1 Tank is an oldie but goodie first-person action game from South Korea. The game puts you behind the wheels of K1 tank, mainstay of South Korean army developed by Hyundai based on the design of the US Army's M1 tank. Although it looks like a simulation, K1 Tank is actually a straightforward first-person shooter similar to Accolade's Gunboat. There are two views possible: you can shoot the enemy tanks from inside the tank's cockpit, or handle the tank's rear anti-aircraft guns to down enemy helicopters. The gameplay is quite decent, but ultimately repetitive and shallow due to a lack of variety - every mission is essentially the same, only with different number of enemy units and some variations in terrain. In addition to being probably the world's only game to star the K1 tank, this was also the first ever South Korean game to be exported to Taiwan. | ||
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| Ka-50 Hokum | Simis Limited / Virgin Interactive Entertainment, Inc. | [top] | |
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In this game you are a commander of a Base Ship cruising around Indonesia and a pilot of four helicopters available on it. These helicopters are Kamov Ka-50 Hokum (assault), MIL Mi-8 Hip (assault/transport), Westland Lynx (anti-ship assault/transport), and Bell AH-1 Cobra (assault). You are planning the schedule of your missions and complete them with appropriate helicopter. Planning of missions is based on your previous recce flights. Missions vary from intercept pirate boats, escort ship through pirate waters, and provide air support, to unload battalion of jungle commandos, rescue ejected pilot, and annihilate the village. During the mission player also may switch back to Base Ship to plan another mission. | ||
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| Marine Fighters | Electronic Arts, Inc. | [top] | |
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An expansion disk for US Navy Fighters, adds VSTOL aircraft such as the Harrier and Yak-141, plus the carriers that support them (USS Wasp). Includes more aircraft, more vehicles, bug fixes, plus an extra map and campaign (Kurile Islands) | ||
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| MechWarrior 2 Expansion Pack: Ghost Bear's Legacy | Activision | [top] | |
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In this good expansion pack to Mechwarrior 2, a third clan is added to the game: the Ghost Bears. It's DOS only and, since it deals with a new clan, you have to start as a new cadet. The first mission helps set your difficulty level by having you fight a seemingly endless stream of opponents: however many you take out before going down determines how tough the following missions will be. After this, you're sent on about a dozen missions, linked by a story that revolves around the retrieval of the clan's stolen genetic heritage. These missions are tough and innovative, and include information gathering and some deep penetrations in which you'll need to use the same mech for several battles in a row. Activision has even tried their hand at making an underwater battle, which comes off feeling like regular Mech, only bluer. A similar fate befalls the "forest" scenarios, with trees that look more like telephone poles. Some new mechs, such as the Kodiak, Incubus, and Linebacker, help spice up the mix, as do killer new weapons like the anti-missile system, inferno missiles, torpedoes, and others. | ||
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| MechWarrior 2: 31st Century Combat | Activision | [top] | |
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You are the genetically engineered Clan Mechwarrior.
The Clans are invading the Inner Sphere. Join either the Wolf Clan or
the Jade Falcon Clan as they pursue their own agenda agianst the Inner
Sphere and other Clans. Take your advanced Omnimechs into battle against
all comers. Win high warrior ratings (by using less mech or smaller mechs
than needed, completing objectives, etc.) and you'll get chance at a promotion
trial where you face superior odds in an arena. If you win, you advance
in rank - all the way up to Khan, leader of the Clan! Mechwarrior II was
developed inhouse by Activision after being unimpressed with other developers
efforts. While this time there are no dynamic campaign and mercenary actions,
the Clan culture is integrated into the two campaigns. Different clans
have different mechs and different rules, even different weapons. The
full 3D environment wasn't pretty as this was before the 3D accelerators
made their debut, but it's still better than anything that came before.
When 3D cards came along, special versions (Titanium Edition) were created
to take advantage of 3D texturing. Different battles have different goals:
sometimes search and destroy, sometimes recon, base strikes, or other
missions. In each mission you can outfit yourself with a custom Mech,
which you can modify down to weapons loadout, heat sinks, engine, and
so forth. Over a dozen Mechs are available, each with its own strengths
and weaknesses, and picking the right one for the job at hand can becrucial.
With NetMech, you can play online with "team" games such as capture the
flag, "steal the plans," and scavenger hunt, as well as last-mech-standing
duels in cities, canyons and other locations. It's a tough, demanding
game, with challenging controls and opponents. Maneuvering both the Mech
and the turret can be a tricky proposition at times. With controls more
like those of a flight sim, and a need for strategy & planning, it's not
an average action game. Later in 1996, a 3Dfx Voodoo Graphics version was released. And in 1997, The Titanium Trilogy was released. It contains all three MechWarrior 2 games with added support for Windows 95 and 3D accelerated video hardware. Including 16-bit graphics (as opposed to the original 8-bit), which vastly changed the look of the original game. See also: #MechWarrior 2 MP: NetMech |
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| Navy Strike | Rowan Software Ltd. / Empire Interactive Entertainment | [top] | |
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Navy Strike by Rowan Software is a hybrid/strategy game. The game had two modes of play. You'll have the choice of either being a strategist and map out campaigns against enemies. Or you could jump right into the cockpit and play in traditional flight simulator fashion with you flying and shooting down enemies to fulfill your objectives. Campaigns are played in one of three settings: Libya, Kuwait and the China Sea. Each one has a fictional premise involving you trying to stem any aggressive forces resulting from degrading politics. | ||
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| Renegade: Battle for Jacob's Star | Midnight Software, Inc. / Strategic Simulations, Inc. | [top] | |
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It's the far distant future (around the 67th century) and you've just been assigned to a small backwater supply district called Jacob's Star. You're an excellent pilot with a good battle record in the Renegade Legion but your reputation as a loner with suspect leadership skills has gotten you reassigned to this remote system. And your new Squadron Leader, "Mother", condones no breaches in authority or procedures. You must survive his evaluation in order to rejoin another front-line squadron. Renegade: Battle for Jacob's Star is the story of an epic space battle pitting the Terran Overlord Government (TOG), originally made up of KessRith and Ssora factions, against The Commonwealth (an alliance between Humans and Baufrin), of which the Renegade Legion is a part. Times have changed and the KessRith are now Commonwealth allies (there are 21 Grand Dukedoms, eight of which have been captured by the TOG) as well. The TOG wants absolute dominion over all races and the Commonwealth, outnumbered, undermanned and helped only by the decentralization of the TOG forces (8 million legions, 50,000 men each) and the vast distance separating the systems, must fight back with a much smaller force, aided by various allies. With a huge array of ships, weapons, technologies, worlds and alien races to interact with, Renegade: Battle for Jacob's Star is a mission based space flight simulation of epic proportions replete with wingmen, maneuvering, combat, exploration and more. | ||
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| Slipstream 5000 | Software Refinery, Ltd., The / Front Street Publishing, Gremlin Interactive Ltd. | [top] | |
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Conventional motor racing has yielded to the advances of thrust drive technology. Popularity for Slipstream racing is at its peak. Successful flyers quickly become icons and heroes. Race fans flock in their millions to the circuit-side stadiums hoping to catch a glimpse of the latest anti-grav machines which defy all laws of motion. The track's prepared, the crowd are hustling for the best seats and the drivers and commentators are all psyched and hungry for action. It's worth remembering that Slipstream was released on PC 6 months before WipEout appeared on the PlayStation and its blend of speed and smart 3D graphics with that all important playability still make it one of the most original and enjoyable PC racers around. There are ten exciting and varied circuits to choose from. You can fly through the Grand Canyon at over 300 mph or hurtle down the Thames past St Pauls and the Houses of parliament. The graphics still look fantastic and on a pentium, Slipstream really flies through an array of volcanoes, forests, canyons, beaches and bustling cityscapes. There are also ten different Slipstreamers to choose from, champions in their own right from across the globe. Each has their own unique vehicle that is honed to individual specifications and a unique personality that affects their strategy and tactics. A very nice feature is the ability of picking up weapons during flight to keep your opponents under control. You're able to upgrade your racer after every track. The CD version included extra speech. | ||
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| Star Quest 1 in the 27th Century | Virtual Adventures Inc. / Magicom Multimedia Corp. | [top] | |
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This is a shareware space combat flight simulation game developed by a Canadian company. The game offers a variety of different missions, including pure shooting action, tactical missions and even space racing. The graphics engine allows for smooth transitions between open space and planetary atmospheres, creating dynamically changing combat environments. The background story, which is recounted in detail in the game manual, suggests that after centuries of space exploration, humans and their allied sentient extraterrestrial species have eventually abandoned space travel, which was replaced by teleportation technology. However, the Centurions, a near-extinct hostile race that was thought to have been defeated in a war of the past, have suddenly started an offensive using remotely controlled drone spaceships to compensate for their dwindling numbers. In the face of an imminent Centurion invasion, the humans must learn to wage war in space once again. Taking the role of a volunteer pilot, the player needs to complete various missions which involve direct fighting, protecting friendly ships and ground structures, commanding allied attack formations, and also participating in non-violent space races against fellow pilots. There is no campaign mode, but instead a number of missions which can be played in any order, and re-played an unlimited number of times on different skill levels. As the player completes more missions, better engines, weapons and ship upgrades become available, and more missions are unlocked. It's highly customizable, and allows to tweak ship controls and behaviour to suit individual playing preferences. There is an elaborate system of difficulty levels and a special exploration mode that allows the player to preview a level without engaging in combat or completing other objectives. | ||
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| Star Rangers | Interactive Magic Ltd. | [top] | |
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The premise behind this game is that of a western, but set in the future, and in space. There is a plot but the gameplay focuses on fast 'n' furious arcade action. You are a Star Ranger and it's your duty to protect the human frontier from alien attack. You and your wingman must hyperspace between points to protect bases and civilian ships, while managing these conflicts you must also make a pitstop if your ship becomes to damaged, energy too low or to load up with missiles | ||
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| Star Wars: Tie Fighter Collector's CD-ROM | LucasArts Entertainment Company LLC | [top] | |
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This compilation includes the campaigns from the original game Star Wars: TIE Fighter, the three campaigns from the add-on Star Wars: TIE Fighter - Defender of the Empire and also three new, never before released campaigns in a second add-on called Enemies of the Empire. In total there are more than 100 missions to fly and survive. In addition to the new missions, there are also some technical improvements to the game: improved screen resolution to SVGA (640*480), added new cut scenes, full voice mission briefings and radio calls (the so called "Talkie" version), and improved the interactive mission briefing. In 1998, Star Wars: X-Wing Collector Series included an enhanced version to run optimally under Windows 95/98, and now 3D accelerated graphics. But it omits many of the small movies and animations found in the Collector's CD-ROM and original floppy disk editions. It does not use the iMUSE interactive MIDI soundtrack from the original game release and the Collector's CD-ROM edition, which is instead replaced by the static Red Book audio-based John Williams movie soundtrack. Furthermore, while previous versions could be played satisfactorily with only a mouse and keyboard, the Collector Series required a joystick to run the game. | ||
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| Tank Commander | The Big Red Software Company Ltd., Virtek International / Domark Group Ltd. | [top] | |
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Tank Commander claims to be a full featured tank war simulator with the latest telemetry and statistics of real battle tanks. However, in many ways it remains an arcade tank game to the core. Tanks move faster than in reality, there are ammunition recharges and other niceties to collect in the field, and the tank is equipped with a radar. 40 international combat zones are featured. The player chooses tank model (T-72, M1 Abrams, Leopard and Challenger are all available) and up to 4 wingmen, and starts blasting enemy forces to pieces. A multiplayer mode via modem or IPX is also offered. There are speech clips form your wingmen. | ||
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| Thunderstrike 2 / Firestorm: ThunderHawk 2 | Core Design Ltd. | [top] | |
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This is the sequel to Core's Sega CD game, AH-3 Thunderstrike. Like the previous game in the series, this is a helicopter simulator/shooter. It features realistic features like multiple weapons selection, full freedom of movement, and a mission-based structure. On the other hand, it also throws lots and lots of enemy tanks and helicopters at you to blow up. The graphics in Thunderstrike 2 are drawn completely with 3D polygons, including the helicopter's cockpit. As you track an enemy, the view changes so that it is always in your sights. There are 8 campaigns to complete, each with multiple missions. | ||
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| Werewolf vs. Comanche 2.0 | NovaLogic, Inc. / Softgold Computerspiele GmbH | [top] | |
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The sequel to NovaLogic's Comanche is actually two games in one: Werewolf and Comanche 2.0. Both are action-based helicopter sims very similar to the original Comanche. A notable difference is that in some missions you are allowed to land and refill your helicopter with fuel and ammo. The only real difference between the two games is the helicopter you fly: either the RAH-66 Comanche or the Ka-50 Hokum. There's an option to link both games to play over a network. They use the voxel graphics engine made by NovaLogic in 1993. Both games were later released on their own in budget versions. | ||
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| Wings Of Glory | ORIGIN Systems, Inc. / Electronic Arts, Inc. | [top] | |
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The year is 1916, the dawn of the first World War. New pilots are being trained in use of the airplane, a still relatively new flying invention that may yet have some military value. Certainly the German army is using them, and therefore it's up to the British to respond. Stationed in a small airfield in the town of Thetford, England, a small group of pilots have been transfered from the allied countries to form a squadron and fight against German forces. Wings of Glory is one of the relatively few World War 1 flight simulators. It is played in 1st person, with 3rd person camera options and uses Origin's RealSpace Engine. In the main campaign, players start as a fresh rookie pilot, newly transfered to England. Players can have conversations with other pilots,check the kill board for the entire squadron or commence the next mission. Missions begin with a briefing explaining the objectives and then players are put in the front seat of their aircraft. They must take off, reach the appropriate waypoints, perform the objective and return home to land. All planes have a machine gun, of varying capacities , which fires in front of the plane. Some planes are also able to carry bombs. There is no radar or other detection method on the planes, so players must be alert to oncoming enemies. In addition to the usual campaign mode it also featured a "Gauntlet mode" where the player faces a never-ending wave of successive waves of enemy aircraft. The goal of Gauntlet mode is simply to last as long as possible. The game also features a mission designer to create custom scenarios. | ||
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| Xenocracy | Simis Limited / Grolier Interactive Inc. | [top] | |
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Xenocracy is a cross between a space combat action sim and a political strategy game. In the far future, four planetary superpowers (the Earth Dominion, the Mercury League, the Venus Alliance and the Mars Combine) are vying for control of the solar system and on the brink of all-out "thermostellar war". As commander of the United Planet Nations peacekeeping fighter squadron, your role is to maintain the balance and prevent cold war and localized conflicts from escalating into open interplanetary hostilities. Further complicating the matter, you must deal with pirates and a looming alien threat. As each planetary superpower launches low-intensity strikes (as opposed to open warfare) against the colonies and outposts of the other three, you are presented with the choice, via a strategic solar system map showing flaring geopolitical hotspots, of which to aid. If you aid one superpower too much at the expense of the others, as one is first tempted to do, you upset the balance and cause the war you sought to prevent. Whichever you choose, afterward you are realistically presented with complaints and political propaganda from the other three superpowers, and receive news broadcasts concerning the interplanetary geopolitical wrangling. In addition to keeping the peace, you also manage research and development of newer and more powerful technologies, which will eventually prove crucial. Several fighter and weapon types are available, and the scenery varies from asteroid belts and dust clouds to planetary surfaces. You may choose from several wingmen, each with a personal description and personality type, whom you must do your best to keep alive. Missions include such tasks as defending mine complexes from attack (or attacking them) and protecting convoys (or destroying them). The game also allows Arcade Mode, in which you simply fly missions without regard to the strategic aspects of the game, and multiplayer games of up to 8 players over TCP/IP or serial connections. | ||
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